


Over the last few years, we’ve heard a lot about the amount of effort that’s gone into painstakingly recapturing the look and feel of the ‘40s and ‘50s, and that genuinely shows in everything from the car designs and fashions to the neon shop signs and the furniture, appliances and posters that decorate every building interior.

It’s not a huge part of the game, but it’s there.Īt the center all this is what might be both Mafia II’s biggest asset and its biggest liability: the city of Empire Bay itself. It’s actually kind of refreshing that Mafia II doesn’t gloss this aspect over, but if you’re the type to get easily upset over protagonists who casually sling around racial slurs, well, consider yourself warned. One word of warning, though: Mafia dudes are generally portrayed as racist pricks, and that goes quadruple for Mafia dudes living in the ‘40s. Following the misadventures of one Vito Scaletta, a two-bit hood-turned-war hero-turned-mafioso, the game spins a blood-soaked 1950s crime yarn that sees Vito and his loutish buddy, Joe Barbaro, struggling to carve out a niche for themselves in the New York/San Francisco-inspired city of Empire Bay. Really, though, the focus here is less on action than it is on story – and Mafia II’s story is relentlessly entertaining, filled with interesting characters and carefully laid plans that routinely go horribly wrong.

They might still recognize whatever car you were driving, since vehicles have a separate “wanted” status, but hey, that’s what Empire Bay’s many illicit body shops are for. And if they decide they’d rather just shoot you on sight, as they will if you rob stores or commit murder, all you need to do is kill all the cops in your immediate vicinity (more won’t usually be sent after you right away) and then steer clear of the rest long enough to change your clothes, at which point they won’t recognize you at all anymore. Even if the police manage to “arrest” you, bribing them a few hundred on the spot will instantly set you free and clear your record. Above: "I bet I wouldn't be such a cop-killer if I gave you $600, now would I, Officer?"Įven if they manage to catch you, well, two things you’ll learn from breaking the law in Mafia II are that all police officers are corrupt, and money fixes everything.
